Services
Collaborative, flexible, and built around your project’s needs.
Let’s Work Together
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No-pressure call to talk through your project and see if we’re a good fit. I’ll be happy to answer any questions you might have and discuss what you’re thinking for your project.
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After talking about the music you envision for your project, I’ll write a small custom piece upfront so you can get a sense of my approach before committing.
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We’ll keep refining things until the music feels right for your game.
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Multiple pricing models depending on your budget, needs, and team structure (see more below).
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Live string or vocal soloists, duets, or trios available to bring extra depth to your soundtrack.
Options for footage from recording sessions you can use for marketing or crowdfunding.
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Adaptive music implementation using Wwise middleware.
Music Services
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Custom Music Composition
Fully custom music written specifically for your game. Whether you’re going for something orchestral, hybrid, ambient, electronic, or a combination of styles, I’ll work with you to build an adaptive score that fits your world, your pacing, and your gameplay.
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Live Recordings
Sometimes live players are what bring a piece to life. I handle contracting and producing live solo, duet, or trio recordings if your virtual score would benefit from that extra layer of performance. Options also available for behind-the-scenes video content from recording sessions for your Kickstarter, social media, or dev blogs.
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Wwise Implementation
I can handle Wwise integration directly, so your music can respond dynamically to player actions, states, and game events. If you want music that shifts based on gameplay (intensity layers, states, stingers, etc.), I can build out the full system if you don’t already have an audio implementor on your team.
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Music on Spec
If you want a preview before making a full commitment, I’m happy to write a short custom sample based on your project’s style and needs.
Every project has different needs, budgets, and risk profiles. I offer several pricing structures and am happy to talk through what makes sense for your team:
Flexible Pricing
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I primarily use a straightforward flat fee based on the amount of finished music. This can be used within licensing or ownership options.
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For projects with limited upfront funding, I’ll reduce my rate in exchange for a percentage of game sales or revenue. This model works well when the full creative team is sharing financial risk.
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I’ll write fully custom music, licensed exclusively to your game for a set term (typically 1 or 2 years). After that period, you can renew exclusivity, purchase ownership, or let the arrangement move to non-exclusive licensing.
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I write custom music for your project but retain the ability to license that music to others in the future. This lowers upfront costs while still giving you unique music for your game.
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In many cases, a mix of these options works best depending on your project’s funding, goals, and timeline. Contact me for a self-guided project pricing form that will clearly lay out all costs associated with your preferred options.
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Contact me for a self-guided project pricing estimate form where you can fill out your preference and receive an estimate on costs.