FAQ
-
We schedule a 30 minute call to talk through your game, your timeline, and what you’re looking for. No pressure — just a chance to see if we’re a good fit creatively and logistically. It can also be a good time to just talk through references, mood, and musical identity.
-
I’ve worked across a range of styles, but tend to focus on orchestral, hybrid scores, ambient, and electronic textures depending on the game’s tone. I’m always down to try something new!
-
Very flexible. I’m happy to work with indie teams, mid-sized studios, or larger publishers, and will structure pricing based on what makes sense for your situation. Contact me for a copy of my project pricing form, which will give you a pricing estimate based on the amount of music you’re looking for, as well as other preferences you have for the music.
-
It depends on the scope, but I’ll always give you a clear estimate and keep you updated as we go.
-
I’ll write a short piece specifically for your game as a sample so you can hear how I might approach your project before you fully commit.
-
If your score would benefit from live performances, I handle contracting the players and managing the recording sessions in my home studio. Currently, I can contract string players (violin, viola, and cello) and vocalists.
-
Depending on the situation (passion projects, student work, portfolio collaborations, etc.), we can work with very low-cost or deferred arrangements. For projects that are not intended for commercial release, we can likely make a low-cost (or even free) non-exclusive licensing arrangement so that you can still get some custom music into your game. Either way, feel free to reach out — I’m happy to chat.